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Caves of qud implants
Caves of qud implants











caves of qud implants

#Caves of qud implants how to#

How to get them aside, the way license points work is say you have 10 license points, this means you can have augments with license points adding up to 10 or below, removing an augment will free up the license points that it used up so once you have license points you don't lose them, they just get used up by augments currently in you. You start with 2 license points as a true-kin unless you choose to start with no augments to get +1 toughness but usually you start with 2 license points.

caves of qud implants

So once you have an augment and are at a becoming booth you'll have the option to put on an augment or take one off, to put on an augment you need the augment, the spot on your body to put it and enough license points to put the augment on.Įach augment has a license cost, with the idea that more powerful augments cost more license points. To equip an augment you need to find a becoming booth (like the one in grit gate or on the bottom floor of the red arch) and to find an augment, well you just buy them from tech merchants like argyve or find them in chests, or you can find them at those becoming booths becuase they usually have a rack next to them with a couple of augments. Basically you have slots for cybernetic augmentations on body parts similar to wearing equipment, except installing an augment isn't as simple as equipping boots.













Caves of qud implants